Katra Ury: Voice Actor and Game Developer

Hi y'all
I'm Katra Ury. I do voice acting and game development, as well as script adaptation, audio engineering and video editing. In my free time, I play a lot of JRPGs, play Pokémon Competitively, make too many TCG decks, watch a lot of anime and read a lot of manga.
My voice acting work can be found here:
My Game Development work can be found here:
Katra Ury: Voice Actor and Game Developer
Voice Acting
I've currently been voice acting for 3 years and have taken classes from some of the Industry's best. If you're looking for an energetic protagonist, a maniacal villain, or a spirited announcer, I'll be able to voice what you need done. From classes on video games to ADR to working with studios, I've got the experience needed to voice the stuff you need me in.
Training
Columbia College Chicago
Worked with Brian Plocharczyk and Angela Morris on the basics of video game and commercial work
Red Scythe Studios
- Took "Mind Games with Ratana", an acting classlead by Ratana
- Took "Audacity of Daw" with Eddie Correa to lean about self engineering
- Took "Vulnerability in Voice Acting" with Sean Chiplock to leanr about script reads and vulnerability
Sound on Studio
- Took an acting workout with Chris Hackeny
- Took "Vo Animation with Brenna Larsen" to learn more about animation and comedy
LearnVoiceActing
Finished Joe Zieja's course on LearnVoiceActing.Com
Adventures in Voice Acting
Worked with Dorah Fine and Tony Oliver on in person and online classes, including the AiVA Contest Finalists Workshop and Intermediate Voice Acting Technique
Demo Reel
Interactive
YouTube
Here's my YouTube channel where I dub comics and memes.
Katra Ury: Voice Actor and Game Developer
Games
I do a handful of coding, game development and game design! Here's some of the things I've work on
The Child Who Picked Pebbles

This game was an attempt to make a cozy collectathon game. This was a game I spearheaded with a group of my peers. As the producer, I worked with a team of talented individuals to build a demo.
My responsibilities were:
- Make sure things were going smoothly as team lead
- Blend art assets and coding assets to make the game look good
- Code parts of the game
- Help with debugging
Buddy Ball

Buddy Ball was a small game that took me two months to make. I wanted to make a game that focused on gravity so I didn't need to take as much time to code and let the Unity Engine do a lot of the heavy lifting. That's what lead to this game's "Jump King" like structure. This game was a personal challenge for me. In the end, the game got many of the players who played it addicted to the game.
My responsibilities were:
- Coding
- Art
- Music
- Game Development
- Everything
Blog
This is where I write reviews of games, their mechanics and critiquing their stories